Questions

  • How did you approach working as a pair and what effect did this have on your work?
    • We approached working together, primarily focusing on communication and just conversing about topics that came to mind when brainstorming around the 'interact' idea. This was incredibly helpful, as it allowed the two of us to find common interests that soon built up into the final 'interact' idea that we both liked and enjoyed working on (i.e: after talking and brainstorming, we found out that we were both fans of video games, and that we shared a few favourites, thus taking inspiration from those to make our final game). 
    • There were only a few times that we weren't communicating well with each other, particularly on the minor aspects of the game, particularly aesthetic wise, as I didn't realise that we had intended for the backgrounds of each game screen to be plain coloured, until after I finished all the illustrations and discovered such, even though we went along with the illustrations as it made the game more enjoyable.
  • How did you adapt to working in a public place and what did you learn from interacting with the general public?
    • Our project didn't involve working in a public place, as we decided to make our game as accessible as possible in any environment for anyone to play, thus sharing it with the class as a link. We learnt that this made the game a more individual, casual experience, relating to our quote 'There is no easy way to become a good painter' and the focal point of our game, which was to 'practice', as the audience would generally want to practice in a more casual environment, rather than put on the spot in a public area.